field if the number is already known. The Title and Artist information will be
automatically supplied by the system from the cart's label.
5.3.2 Specifying Meta Event Parameters
Note marker and track marker events each take only a single parameter: a Comment text
that will show up on the log entry. In the case of a chain event, the name of the log to
chain to must be supplied in the Log Name field, or the Select button can be touched to
bring up the Select Log dialog to allow a name to picked from a list of all those available.
Note that meta events are assigned transition and time types just the same as cart events.
5.3.3 Rearranging Log Events
Existing events in a log can be cut, copied, pasted or rearranged by touching the
appropriate buttons in the Edit Log dialog. In addition, touch the Delete button will cause
the selected log event(s) to be removed from the log.
5.3.4 Saving or Abandoning Changes to a Log
Any changes made to a log can be saved by touching either the Save or OK buttons in the
Edit Log dialog. The current log can be saved under a different name by touching the
Save As button, while touching Cancel will abandon any changes made since the last save.
5.3.5 Missing/Invalid Cart Events
If a given event has a problem (such as referencing a cart that does not exist in the
Library, or that is not enabled for play on the log's owning service) its entry will be
highlighted either RED (indicating a missing/invalid cart) or MAGENTA (indicating a
cart without permission to run on the owning service). It's also possible to generate an
exception report summarizing problem cart entries by touching the Check Log button.
Section 5.4 – Generating Log Reports
Various Log reports can be generated by touching the Reports button on the Edit Log
dialog and then selecting the desired report and touching the Generate button. The
following reports are available:
5.4.1 Log Listing
A chronological listing of all events in the log.
5.4.2 Log Exception Report
A list of missing/unplayable carts referenced in the log.
Section 5.5 – Auditioning Audio
The audio referenced by an audio event can be sampled in the Edit Audio dialog by
highlighting the desired event and then touching the play button. No attempt to evaluate
the rotation logic of the event is made – the audio played is intended solely as a 'sample'
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